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・ Caulastrocecis interstratella
・ Caulastrocecis perexigella
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・ Cauldron (video game company)
Cauldron (video game)
・ Cauldron Dome
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Cauldron (video game) : ウィキペディア英語版
Cauldron (video game)

''Cauldron'' is a two-dimensional (2D) shoot 'em up/platformer computer game developed and published by British developer Palace Software (Palace). The game was released in 1985 for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Players control a witch, who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".
Designed by Steve Brown and Richard Leinfellner, ''Cauldron'' originated as a licensed video game of the horror film ''Halloween''. Brown eventually altered the game to use a theme based on the Halloween holiday. The mix of two genres resulted from Brown and Leinfellner wanting to make a shoot 'em up and platform game, respectively. The developers realized that there were no technical limitations preventing the genres from being combined.
The game received praise from video game magazines, who focused on the graphics and two different modes of play. A common complaint was ''Cauldron''s excessive difficulty. The following year, Palace released a direct sequel titled ''Cauldron II: The Pumpkin Strikes Back''.
== Gameplay ==

Players navigate the witch protagonist through the 2D game world from a side-view perspective. ''Cauldron'' is divided into two modes of play: shooting while flying and jumping along platforms. Areas of the game world set on the surface feature the witch flying on a broom stick, while underground segments require the witch to run and jump in caverns. In the flying segments, players must search for four randomly scattered coloured keys to access underground areas that contain six ingredients. The objective is to collect the ingredients and return them to the witch's cottage to complete a spell that can defeat the Pumpking. While traversing the game world, the witch encounters Halloween-themed enemies such as pumpkins, ghosts, skulls, and bats, as well as other creatures like sharks and seagulls. A collision with an enemy causes the witch's magic meter (which is also used to fire offensive projectiles at enemies) to decrease. The character dies once the meter is depleted. After dying, the character reappears on the screen and the meter is refilled. Players are given limited opportunities for this to occur, and the game ends once the number of lives reaches zero.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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